With cheap creatures threatening to deal lethal damage in the early game, having an adventure mechanic added into the mix can help break mirror matches, giving you a much-needed advantage.It is basically an Aggro deck hiding behind the disguise of Adventure.You can also cast Elspeth’s Nightmare in the early game to take advantage of its card disruption ability.ĭon't be fooled by the art, this card is still nasty in the format. For control matchups, your card draw advantage will be the key.Timing when you use the removals, especially board wipes such as Extinction Event, can completely derail the opponent’s strategy. When up against aggressive decks, having one or two removals is the key.Against other matchups, this deck can handle any type of threat from aggressive goblins to control-type decks.This advantage will carry over to the later games when both of your strategies materialize. Early game Omen of the Sea or Omen of the Sun can help give you a slight advantage against your opponent.With that in mind, the early game is focused solely on creating that opportunity where you can get ahead of your opponent for even just a bit. Against mirrors, the one with the best draw and best curve always wins.You will encounter a lot of mirror matches with this deck since that’s the way MTGA works.The Omens are also very great in this deck. Playing with enchantments that have ETB effects is really great especially with Yorion as your commander since you can bring it in to flash in your Elspeth Conquers Death to remove another threat on the board.The ETB effects are pretty brutal especially with cards such as Elspeth Conquers Death.It can also deal with aggressive decks which are very abundant in the ranked ladder.It can still hold its own, though, since you can outdraw the opponent before they cast their heavy hitters. One weakness of this deck is Ulamog ramp decks.It has a very wide range, and it can deal with almost any threat on the board.
When this card enters the battlefield, automatically reach for the concede button Doing so can give you the chance to attack using the Devil, or to activate the ability of the Priest immediately during your turn. Having a Collected Company is really great since you can bring out a Mayhem Devil or a Priest on your opponent’s end step.Of course, casting Collected Company is still hit or miss but with a deck where all creatures cost 3 mana and below, you are more than likely to hit rather than miss.Collected Company is a game-changer for Sacrifice decks as you can bring out your key pieces during crucial times.Simple things such as knowing when to get back a Cauldron Familiar from the graveyard can help you get those few extra points of damage.Hitting your opponent with one damage per turn is not an effective way to play this deck, that's why you need to plan ahead on how you are going to string together multiple hits.Stringing together lethal amounts of ping can be quite tricky as you need to sequence your spells in the proper way to extract the most value.
This 60-card masterpiece (sometimes 80), should have the right balance of cards that can answer any threat on the board.
Here, you can combine your favorite cards, exploiting broken combos and mechanics, to construct a deck that will bring you to victory. However, even the most highly-skilled player can falter without a properly constructed deck.ĭeck construction is as huge a part of MTG as the game itself. Armed with your game-sense and decision-making skills, coupled with a bit of luck, you can dominate the rankings in MTG Arena.